ATK0
BUY PHASE
0:15
ROUND 1
0DEF
45.0
DEFUSING
Attackers 1 · Defenders 3
Hold Tab · live statsLive stats · match continues

Attackers

Defenders

SPECTATING · ← → TO SWITCH—
PLANTING SPIKE
1
ELIMINATEDHEADSHOT
ELIMINATED
4
RESPAWNING · LOADOUT VANDAL
Spawn with a fresh primary, shields and full ammo. Grab a loadout crate mid-map to swap guns instantly.
0
100
CLASSIC
12/36
¤ 800
SPIKE
MOVE Landscape gives you more room to aim

Armory

¤ 800
Barrier drops in 15

Shields

Abilities

Same-round weapon swaps refund your last purchase.
PROTOCOL // SIMULATION

Protocol 5v5

Five-versus-five tactical combat across five real-world battlegrounds. Choose a mode, then pick your map, agent and squad. Team Deathmatch and Gun Game are fought in a tight arena with a protected spawn room at each end, no bomb sites and no abilities; Spike Protocol is the classic plant-and-hold match. In Gun Game every three kills upgrades your gun and the first player to finish all six wins it alone.

Click, tap or press any key to turn on the menu music.

WASD move
Mouse aim / fire
Shift walk (silent)
Space jump
R reload
B buy menu
E Tailwind dash (Spike only)
Q then click: smoke (Spike only)
Hold F plant spike
1234 knife · pistol · gun · spike
G pick up enemy gun · drop spike
Right-click scope (Operator)
Left drag move · short drag to walk silently
Right drag aim only
Hold FIRE + drag shoot & aim
↑ jump
Ability Q → FIRE throw · Spike only
Ability E use instantly · Spike only
Tap ammo reload · auto when empty

Paused

Click resume to lock the mouse again.

Left drag to move; a short drag walks silently. Right drag only aims.

Hold FIRE and drag to shoot and aim together. Tap ammo to reload, ↑ to jump, or SCOPE to zoom.

Q ability: tap its icon, aim, then FIRE to throw. Tap the icon again to cancel.
E ability: tap to use immediately.

Hold PLANT when inside a site. STATS opens the live board. Fullscreen works where your browser supports it.

ROUND WON
Spike detonated
1 — 0
MATCH COMPLETE

VICTORY

4 — 2

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